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Feb 07, 2022 Article
Visitors come to experience science: towards a non-obtrusive evaluation method based on immersive virtual reality

by Carla Morais, Luciano Moreira, Ana Teixeira, Teresa Aguiar, António Coelho, Vasco Pereira, Alexandre Jacinto, Marta Varzim, João C. Paiva and Miriam Rosa

This paper focuses on developing and assessing a non-obtrusive and transformative method, based on virtual reality, to evaluate science communication projects in science centres. The method was tested using deep-sea cutting-edge scientific content. We applied a mixed design, with 72 adult participants randomly assigned to experimental conditions (with/without exhibition exposure). Results showed that the exhibition promoted a better understanding of science. The non-obtrusive measures on awareness and engagement were positively related with questions posed via questionnaire and interview. The study adds theoretical and empirical support to the design and implementation of non-obtrusive and transformative evaluation experiences in science exhibitions in science centres and museums.

Volume 21 • Issue 01 • 2022

Jan 31, 2022 Article
The audience experience of science storytelling: impact profiles from a Q methodology study

by Jessica Sickler and Michelle Lentzner

The Story Collider applies the principles of narrative transportation to produce events that use first-person, personal stories about science to activate audience emotion, empathy, and identities. This study sought to systematically explore underlying patterns in the subjective experience of these live shows. This study combined a research framework from the performing arts with Q methodology, a method designed to capture and quantify subjectivity of personal meaning. This revealed four profiles, each representing a distinct way that one can internalize the value of science storytelling. Results highlight an opportunity within programs that operate at the nexus of science communication and the arts.

Volume 21 • Issue 01 • 2022

Jan 24, 2022 Article
Beyond the Base-ics: approaches to driving connection through genetics in museums

by Abigail A. Howell, Keighley N. Reisenauer, Michelle M. Valkanas and Katherine E. Carter

Genetics literacy is crucial for making informed decisions. However, perceived complexity, educational gaps, and misleading media narratives make reaching diverse populations difficult. Interventions to improve genetics literacy beyond K—12 classrooms should center on building science trust and self-efficacy. We used a mixed methods approach to survey 12 museums with genetics content and found 3 framing devices, “Genetics is Fun,” “Genetics is Relevant,” and “Genetics is Discovery.” While each framing strategy leads to high engagement with genetics topics, these approaches differed in ways that affect ability to learn and how genetics is perceived. Exhibit creators should consider design ramifications when creating a genetics exhibit that builds genetic literacy.

Volume 21 • Issue 01 • 2022

Jun 09, 2021 Practice Insight
Collaboration for chemistry communication: Insights from a research-practice partnership

by Elizabeth Kunz Kollmann, Marta Beyer, Emily Howell, Allison Anderson, Owen Weitzman, Marjorie Bequette, Gretchen Haupt, Hever Velazquez, Shiyu Yang and Dietram A. Scheufele

As several recent National Academies of Sciences reports have highlighted, greater science communication research is needed on 1) communicating chemistry, and 2) building research-practice partnerships to advance communication across science issues. Here we report our insights in both areas, gathered from a multi-year collaboration to advance our understanding of how to communicate about chemistry with the public. Researchers and practitioners from science museums across the U.S. partnered with academic social scientists in science communication to develop and conduct multi-strand data collections on chemistry communication and informal education. Our focus was on increasing interest in, the perceived relevance of, and self-efficacy concerning chemistry through hands-on activities and connecting chemistry to broader themes concerning everyday life and societal impacts. We outline challenges and benefits of the project that future collaborations can gain from and illustrate how our strands of work complemented each other to create a more complete picture of public perceptions of chemistry.

Volume 20 • Issue 04 • 2021

Mar 08, 2021 Article
Hocus Pocus: using comics to promote skepticism about the paranormal

by Richard Wiseman, Jordan Collver, Rik Worth and Caroline Watt

This study investigated the potential for comics to promote skepticism about the paranormal. Participants rated their interest in comics, read a skeptical account of alleged paranormal phenomena in one of three mediums (text, comic, and comic containing an interactive magic trick), and then rated their engagement, skepticism and recall. The text was rated as more interesting and entertaining than the comics, and participants' prior interest in comics positively correlated with engagement and shift in skepticism. This suggests that for certain cohorts, comics may be an effective way to promote engagement and attitude change. The implications for future work are considered.

Volume 20 • Issue 02 • 2021

Feb 01, 2021 Commentary
Communities and narratives in neglected spaces: voices from SMASHfestUK

by Wyn Griffiths and Lindsay Keith

Many people are under-served by existing informal science learning (ISL) provisions and under-represented in STEAM (Science, Technology, Engineering, Arts, Mathematics/Medicine) study choices and careers. This paper reflects upon SMASHfestUK which was established, as both a STEAM festival and research platform, to explore methods and approaches for lowering the barriers to engagement with ISL in marginalised communities. To do this SMASHfestUK located its events in the heart of communities and worked with these communities to create those events. This paper tells their story through the voices of participating communities.

Volume 20 • Issue 01 • 2021

Feb 01, 2021 Commentary
“We had to be very clear that they weren't going to try to break into any of the cases”: what potential do ‘escape rooms’ offer as a science communication technique?

by Clare Wilkinson and Hannah Little

‘Escape rooms’ are a recent cultural phenomena, whereby a group of ‘players’, often friends or colleagues, are ‘locked’ in a room and must solve a series of clues, puzzles, or mysteries in order to ‘escape’. Escape rooms are increasingly appearing in a range of settings, including science centres and museums, libraries and university programmes, but what role can an escape room play in science communication? In this commentary, we explore the emerging literature on escape rooms as well as thoughts from a small number of escape room creators in the U.S. and U.K.

Volume 20 • Issue 01 • 2021

Feb 01, 2021 Commentary
Community engagement and co-creation of strategic health and environmental communication: collaborative storytelling and game-building

by Maria Elena Villar

From a strategic communication perspective, for any communication to be effective, it must be audience-centered, with content and delivery channels that are relevant to its intended target. When trying to reach culturally specific communities or other groups that are not otherwise connected with science research, it is crucial to partner with community members to co-create content through media that is appealing and culturally competent. This commentary considers some examples including storytelling through ‘fotonovelas’ and radio stories, community drama and serious games.

Volume 20 • Issue 01 • 2021

Dec 14, 2020 Practice Insight
“Space Plague”: an investigation into immersive theatre and narrative transportation effects in informal pandemic science education

by Lindsay Keith and Wyn Griffiths

Stories are fundamental to human history, culture and development. Immersive theatre has created a landscape where participants have agency within stories, and within this landscape the concept of narrative transportation provides a framework where change within stories creates change in real life. “Space Plague” is a co-designed, fully immersive theatrical experience for young people and families about a fictional pandemic. It was developed using community-based participatory action research (CBPAR) employing a novel model for engaging underserved and under-represented audiences, “SCENE”. Results confirmed that indications of narrative transportation effects were achieved, demonstrating enhanced learning and understanding alongside changing attitudes and indicated positive change when negotiating the COVID-19 crisis.

Volume 19 • Issue 07 • 2020 • Special Issue: COVID-19 and science communication, Part II, 2020

Apr 27, 2020 Practice Insight
Communicating cosmology with multisensory metaphorical experiences

by Roberto Trotta, Daniel Hajas, José Eliel Camargo-Molina, Robert Cobden, Emanuela Maggioni and Marianna Obrist

We present a novel approach to communicating abstract concepts in cosmology and astrophysics in a more accessible and inclusive manner. We describe an exhibit aiming at creating an immersive, multisensory metaphorical experience of an otherwise imperceptible physical phenomenon — dark matter. Human-Computer Interaction experts and physicists co-created a multisensory journey through dark matter by exploiting the latest advances in haptic and olfactory technology. We present the concept design of a pilot and a second, improved event, both held at the London Science Museum, including the practical setup of the multisensory dark matter experience, the delivery of sensory stimulation and preliminary insights from users' feedback.

Volume 19 • Issue 02 • 2020