Publications including this keyword are listed below.
Protest placards are an important part of School Strike 4 Climate (SS4C) protest culture and illustrate how protesters view, understand and share their environmental concerns. Many of the placards use humor to convey the messages of their creators. Bringing together science communication and humor studies, this paper examines the communicative functions of humor in Australian SS4C posters by asking to what extent protest signs can be understood as a vehicle of science communication. The paper reveals how humorous protest placards become the means of grassroots creativity, exploring bottom-up science communication in an ambiguous, but accessible and enjoyable form.
‘Don't Look Up’ makes no direct reference to climate change, yet functions as a climate communication film, satirising political and societal responses to the scientific evidence of climate change and to the lack of concerted global climate action. As a popular cultural story of climate inaction, ‘Don't Look Up’ importantly critiques existing values of late-capitalism in the form of speculative techno-fixes, extractive capitalism and celebrity commodity culture. Yet as a mainstream Hollywood film, it privileges global north perspectives. More diverse stories that go beyond apocalyptic imageries are required to more clearly centre climate justice within popular cultural imaginaries.
Public Engagement with Science calls for scientists to think more reflexively about their research, and how assumptions, power and contexts influence associated communication. To interrogate this, we utilised design to stimulate reflexive thinking about science communication through a residential ‘Engagement Incubator’ that took the form of a pop-up cardboard laundromat. Participants reported an increased appreciation for, and insight into, PES theory, and its relevance to their work. In addition, our experience of enacting PES theory, and reflexive thematic analysis of data collected through the process, deepened our own understanding of PES and reinforced our appreciation of engagement as reproductive, and inherently circular work.
Young children are actors usually excluded from political decisions and also from many science communication projects. Participatory science communication models can help to connect their everyday life with both local policies and science-related content. Using visual methodologies for engagement, we aimed at understanding what preschool children prefer in the city landscape. Results show how young children envision a “better city” and how that construction might defy current scientific knowledge. It further illustrates how science communication can be used to co-produce new knowledge, contributing to the debate about people's needs and perceptions related to science-based options.
Participatory media has the ability to engage people in stories of science in ways that are personal, profound and culturally relevant. This essay launches from my experience as a scientist-turned-filmmaker and my establishment of the Ocean Media Institute, a global media collective that serves as a participatory platform for the communication of ocean science. Through collaboration and innovation, we as science storytellers have the ability to shape narratives that are factual, evidence-based and embrace greater inclusivity. Only when we invite diverse perspectives that draw from all ways of knowing, will we be able to provoke deeper dialogue and ignite change.
This essay examines a highly popular comic series published in Spain between 1969 and 1970 which focused on Felix Rodríguez de la Fuente (1928–1980), a prominent and influential naturalist and media icon, as main character. These comics constitute a remarkably illustrative example of the use of popular media in processes of construction of natural history knowledge. Situated in the complex final years of Franco's regime, they allow us to probe the combined role of science, media, and celebrity in the construction of a visual environmental culture through storytelling strategies designed to engage young audiences in naturalist-like practices.
This paper studies how science centers and museums around the world have used mobile apps with museum guide characteristics and tries to identify the best interface design principles to improve their use as a tool for interaction with the public. For this purpose, we mapped mobile apps from science centers and museums and applied an evaluation tool for each one to identify good practices. This allowed us to produce guidelines for identifying good practices in the development of apps as a way of expanding visitors' experience in these institutions through these devices.
In this essay, we explore what happens when science meets comic art and how such meeting offers an opportunity to rethink science communication. We base our discussion on our own experience, as research scholars, of engaging in a collaboration with a comic artist. Three key reflections are developed: how comic art may help to (1) conceptualize ideas in an early research phase, (2) clarify the main argument by making the (un)written word visible; and (3) communicate science with an open end. These aspects contribute to an increased understanding of science communication in both research and society.
This article employs quantitative and qualitative approaches to examine images of neurobiology published in a science news database, sampled across a two-year interval. Upon comparing the images to article headlines, the author argues that identifiable digital effects — such as blobs of bright colour, sparks of light, superimposed lines — correlate with articles reporting on new observations of neuronal action. A qualitative semiotic analysis of characteristic examples forwards the idea of a “blurry image”, denoting how audiences must cognitively blur the line between objectivity and subjectivity, between the “real” and the enhanced performative action evident in digital images tingling with vibrant life. The conclusion suggests that digital image making can increase aesthetic pleasability even as it serves as a partner in the cognitive task and, accordingly, the argumentation of the neuroscientist. Future research can investigate whether or not digital overlays and image features identified as obvious and attractive impact assessments of scientific research or alter evaluations of objectivity.