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1254 publications found

Jan 17, 2019 Article
Citizen science and the professional-amateur divide: lessons from differing online practices

by Liz Dowthwaite and James Sprinks

Online citizen science platforms increasingly provide types of infrastructural support previously only available to organisationally-based professional scientists. Other practices, such as creative arts, also exploit the freedom and accessibility afforded by the World Wide Web to shift the professional-amateur relationship. This paper compares communities from these two areas to show that disparate practices can learn from each other to better understand their users and their technology needs. Three major areas are discussed: mutual acknowledgement, infrastructural support, and platform specialisation. We discuss the advantages and disadvantages of differing practices, and lessons that can be learnt for online citizen science platforms.

Volume 18 • Issue 01 • 2019 • Special Issue: User Experience of Digital Technologies in Citizen Science, 2019

Jan 17, 2019 Article
Comparison of mouse and multi-touch for protein structure manipulation in a citizen science game interface

by Thomas Muender, Sadaab Ali Gulani, Lauren Westendorf, Clarissa Verish, Rainer Malaka, Orit Shaer and Seth Cooper

We developed a multi-touch interface for the citizen science video game Foldit, in which players manipulate 3D protein structures, and compared multi-touch and mouse interfaces in a 41-subject user study. We found that participants performed similarly in both interfaces and did not have an overall preference for either interface. However, results indicate that for tasks involving guided movement to dock protein parts, subjects using the multi-touch interface completed tasks more accurately with fewer moves, and reported higher attention and spatial presence. For tasks involving direct selection and dragging of points, subjects using the mouse interface performed fewer camera adjustments.

Volume 18 • Issue 01 • 2019 • Special Issue: User Experience of Digital Technologies in Citizen Science, 2019

Jan 17, 2019 Article
Everyone counts? Design considerations in online citizen science

by Helen Spiers, Alexandra Swanson, Lucy Fortson, Brooke Simmons, Laura Trouille, Samantha Blickhan and Chris Lintott

Effective classification of large datasets is a ubiquitous challenge across multiple knowledge domains. One solution gaining in popularity is to perform distributed data analysis via online citizen science platforms, such as the Zooniverse. The resulting growth in project numbers is increasing the need to improve understanding of the volunteer experience; as the sustainability of citizen science is dependent on our ability to design for engagement and usability. Here, we examine volunteer interaction with 63 projects, representing the most comprehensive collection of online citizen science project data gathered to date. Together, this analysis demonstrates how subtle project design changes can influence many facets of volunteer interaction, including when and how much volunteers interact, and, importantly, who participates. Our findings highlight the tension between designing for social good and broad community engagement, versus optimizing for scientific and analytical efficiency.

Volume 18 • Issue 01 • 2019 • Special Issue: User Experience of Digital Technologies in Citizen Science, 2019

Jan 17, 2019 Article
The role of digital user feedback in a user-centred development process in citizen science

by Ulrike Sturm and Martin Tscholl

In citizen science, user-centred development is often emphasised for its potential to involve participants in the development of technology. We describe the development process of the mobile app “Naturblick” as an example of a user-centred design in citizen science and discuss digital user feedback with regard to the users' involvement. We have identified three types of digital user feedback using qualitative content analysis: general user feedback, contributory user feedback and co-creational user feedback. The results indicate that digital user feedback can link UCD techniques with more participatory design approaches.

Volume 18 • Issue 01 • 2019 • Special Issue: User Experience of Digital Technologies in Citizen Science, 2019

Jan 17, 2019 Article
What do volunteers want from citizen science technologies? A systematic literature review and best practice guidelines

by Artemis Skarlatidou, Alexandra Hamilton, Michalis Vitos and Mordechai Haklay

Although hundreds of citizen science applications exist, there is lack of detailed analysis of volunteers' needs and requirements, common usability mistakes and the kinds of user experiences that citizen science applications generate. Due to the limited number of studies that reflect on these issues, it is not always possible to develop interactions that are beneficial and enjoyable. In this paper we perform a systematic literature review to identify relevant articles which discuss user issues in environmental digital citizen science and we develop a set of design guidelines, which we evaluate using cooperative evaluation. The proposed research can assist scientists and practitioners with the design and development of easy to use citizen science applications and sets the basis to inform future Human-Computer Interaction research in the context of citizen science.

Volume 18 • Issue 01 • 2019 • Special Issue: User Experience of Digital Technologies in Citizen Science, 2019

Jan 17, 2019 Article
A sociotechnical system approach to virtual citizen science: an application of BS ISO 27500:2016

by Robert Houghton, James Sprinks, Jessica Wardlaw, Steven Bamford and Stuart Marsh

We discuss the potential application to virtual citizen science of a recent standard (BS ISO 27500:2016 “The human-centred organisation”) which encourages the adoption of a sociotechnical systems perspective across a wide range of businesses, organizations and ventures. Key tenets of the standard concern taking a total systems approach, capitalizing on individual differences as a strength, making usability and accessibility strategic objectives, valuing personnel and paying attention to ethical and values-led elements of the project in terms of being open and trustworthy, social responsibility and health and wellbeing. Drawing upon our experience of projects in our laboratory and the wider literature, we outline the principles identified in the standard and offer citizen science themed interpretations and examples of possible responses.

Volume 18 • Issue 01 • 2019 • Special Issue: User Experience of Digital Technologies in Citizen Science, 2019

Jan 17, 2019 Editorial
User experience of digital technologies in citizen science

by Artemis Skarlatidou, Marisa Ponti, James Sprinks, Christian Nold, Mordechai Haklay and Eiman Kanjo

The growing interest in citizen science has resulted in a new range of digital tools that facilitate the interaction and communications between citizens and scientists. Considering the ever increasing number of applications that currently exist, it is surprising how little we know about how volunteers interact with these technologies, what they expect from them, and why these technologies succeed or fail. Aiming to address this gap, JCOM organized this special issue on the role of User Experience (UX) of digital technologies in citizen science which is the first to focus on the qualities and impacts of interface and user design within citizen science. Seven papers are included that highlight three key aspects of user-focused research and methodological approaches. In the first category, "design standards", the authors explore the applicability of existing standards, build and evaluate a set of guidelines to improve interactions with citizen science applications. In the second, "design methods", methodological approaches for getting user feedback, analysing user behaviour and exploring different interface designs modes are explored. Finally, "user experience in the physical and digital world" explores crossovers with other fields to improve our understanding of user experiences and demonstrate how design choices not only influence digital interactions but also shape interactions with the wider world.

Volume 18 • Issue 01 • 2019 • Special Issue: User Experience of Digital Technologies in Citizen Science, 2019

Dec 17, 2018 Commentary
Engaging Caribbean island communities with indigenous heritage and archaeology research

by Tibisay Sankatsing Nava and Corinne Hofman

This paper describes community engagement activities with indigenous heritage and archaeology research in the Caribbean. The practice of local community engagement with the archaeological research process and results can contribute to retelling the indigenous history of the Caribbean in a more nuanced manner, and to dispel the documentary biases that originated and were perpetuated from colonial times. From the conception of the ERC-Synergy NEXUS 1492 research project, a key aim has been to engage local communities and partners in the research process and collaboratively explore how the research results can be positively incorporated in contemporary cultural heritage. In the context of community engagement with scientific research, this paper explores the question of who represents a community and highlights key examples in community participation in archaeological research. These examples emphasize participation throughout the research process, from the development of research questions, to data analysis, dissemination and conservation action.

Volume 17 • Issue 04 • 2018

Dec 17, 2018 Commentary
Challenges of cross-cultural communication in production of a collaborative exhibition: Wai ora, Mauri ora

by Nancy Longnecker and Craig Scott

This case study of the development of a cross-cultural museum exhibition illustrates value and difficulties of cross-cultural collaboration. University researchers worked with a class of postgraduate science communication students and designers from the Otago Museum to produce a museum exhibition. ‘Wai ora, Mauri ora’ (‘Healthy environments, Healthy people’) provided visibility and public access to information about Māori work. The exhibition assignment provided an authentic assessment of student work, with a professional output. Working on the exhibition involved cross-cultural communication between Māori and pakehā (non-Māori) and between students and museum professionals. This provided a rich learning experience that took many of the players outside of their comfort zone.

Volume 17 • Issue 04 • 2018

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