Publications included in this section.
69 publications found
AR/VR applications are gaining prominence in exhibition communication. In this field research project, we developed an assessment model to identify major AV/VR application types and their functions. We then used this model to describe 32 contemporary multimedia exhibition applications in 12 countries. During our visits to the exhibitions, we assumed the perspective of the non-specialist visitor to better identify communicative effects of AR/VR applications and compare them with traditional guides developed for similar exhibitions. Our results show that these innovative sources of information may significantly contribute to visitor enjoyment as well as knowledge gain and retention.
The ocean has a vast capacity for absorbing heat and carbon dioxide, seriously threatening local habitats for marine life. Challenges in connecting wider society with this crisis may originate in its poor visibility for non-specialists: the data can be inaccessible and hard to relate to. In a series of immersive community workshops, participants created artworks combining recent physical ocean climate data recorded in Otago, New Zealand, with impacts on local species from published studies. We found that crafting visual stories was a powerful way to distill greater meaning from complex climate data, and engage participants with harmful changes underway locally.
Experiences of awe and wonder are vital to science and innovation. In this practice insight we explore how these emotions shape the culture of science communication. In doing so, we examine how exclusively nature- and place-based experiences for awe and wonder are often features of resource-limited settings. We then describe strategies for awe- and wonder-centred science communication beyond reliance on nature or the power of place by detailing a successful hybrid resourcing model in a rural Australian science centre. We finish by describing the role of science communicators in engaging potential collaborators to enable science communication in resource-limited settings.