Publications including this keyword are listed below.
99 publications found
This article provides a framework for analysing changes and continuities in science communication. The field is challenged by three contexts: (1) ‘post-normal situations’ of coping with uncertainties, value questions, an urgency to take action, and associated political pressures; (2) a dramatically changing media environment, and (3) a polarizing discourse culture. We refine the concept of post-normal science to make it more applicable to analyse public science communication in an era of digital media networks. Focussing on changes in the interactions between scientists and journalists, we identify two ideal types: normal and post-normal science communication, and conclude that the boundaries of science and journalism are blurring and under renegotiation. Scientists and journalists develop new shared role models, norms, and practices. Both groups are increasingly acting as advocates for common goods that emphasize the emerging norms of post-normal science communication: transparency, interpretation, advocacy and participation.
Blogs provide potential for publics to engage more deliberatively through dialogue in controversial science than one-way dissemination methods. This study investigated who was commenting on two antithetical climate change blogsites; how they were commenting; and the quality of their dialogue. Most research into science blogs has focused on bloggers rather than commenters. This study found that both blogsites were dominated by a small number of commenters who used contractive dialogue to promote their own views to like-minded commenters. Such blogsites are consolidating their own polarised publics rather than deliberately engaging them in climate change science.
While previous studies have found games and gaming to be a new and innovative communication strategy to inform the public and citizens about scientific research and engage them with it, this article addresses the under-researched question of credibility aspects in research-based gaming. The study analyses agricultural stakeholders' discussions on the credibility of scientific descriptions in The Maladaptation Game — a game based on research on climate change maladaptation in Nordic agriculture. The analysis of focus group transcripts and frame credibility finds that players attribute credibility to 1) the perceived correspondence between game-articulated information on climate change, suggested adaptation actions and their potential maladaptive outcome, 2) the perceived “fit” between these elements and players' experiences, and 3) the information sources underpinning the game. Lastly, the article discusses the role of research-based games in science communication and advocates the need for careful balance between models of conceptual and scientific thinking in game design and everyday experiences among players.
In recent times we have allegedly witnessed a “post-truth” turn in society. Nonetheless, surveys show that science holds a relatively strong position among lay publics, and case studies suggest that science is part of their online discussions about environmental issues on social media — an important, yet strikingly under-researched, debate forum. Guided by social representation theory, this study aims to contribute knowledge about the role of science in everyday representations of livestock production on social media. The analysis identifies two central themata, namely lay publics' contestations of (1) facts and non-facts, and (2) factual and non-factual sources.
The research explores the differential impact of exposure to one-sided vs. two-sided satire about climate change on message processing. Analyzing experimental data (N =141) we find that one-sided satire offered by ‘The Onion’ ironically claiming that global warming is a hoax encourages viewers to engage in greater message elaboration and counterarguing. In contrast, two-sided satire offered by ‘The Weather Channel’ that makes jokes about those who believe in vs. reject human involvement in climate change is quickly discounted. We conclude by discussing the strategic value of incorporating one-sided satirical humor in communication efforts focused on climate change engagement.
Research shows that news consumption plays a positive role in youths' environmental engagement. This article examines if this also holds true for sceptics by comparing Swedish climate change sceptics with non-sceptical youngsters in their early and late adolescence. We conceptualise news consumption as foci of public connection and orientation rather than a source of environmental information. The results show that in their early teens, heavy news consumers among both sceptics and non-sceptics are indeed more engaged with environmental issues than their less news-oriented peers. However, in late adolescence, sceptics among news consumers show very little environmental engagement.
Keyes [2004, p. 15] says: “In the post-truth era we don't just have truth or lies but a third category of ambiguous statements that are not exactly the truth but fall short of a lie”. In this paper about Hector's and Maui dolphin management in New Zealand, we argue that some scientific knowledge about these species presented and disseminated in ways that equate to this third category and as such may be classed as ‘post-truth type communication’. This generates citizen mistrust in science, scientists and government agencies and inflames conflict among informed stakeholders. We argue trust may be rebuilt by a combination of deliberative approaches to environmental governance, transparency about uncertainties, information gaps and divergent scientific opinions, and reformulation of normal scientific approaches and assumptions to those advocated by post-normal science.
‘Catan’® (1995) is a multiplayer tabletop game with global sales of over 20 million copies. Presented here is an exploration of the steps that were taken in the development of the ‘Catan: Global Warming’ expansion, from prototype to final design. During the playtesting of the game the feedback that we received from a variety of playtesters indicated that the game mechanics (rather than any accompanying story) were an effective and elegant way of developing dialogue around a specific topic, in this instance global warming. We conclude that in order to develop such a game, consideration must be given to: the accessibility of the game, the game literacy of the proposed players, the playtesting of the game mechanics, the peer review of the scientific content, and the extent to which the metagame (i.e. those discussions that take place around and away from the game) is enabled.
This critical discourse analysis examined climate change denial books intended for children and parents as examples of pseudo-educational materials reproduced within the conservative echo chamber in the United States. Guided by previous excavations in climate change denial discourses, we identified different types of skepticism, policy frames, contested scientific knowledge, and uncertainty appeals. Findings identify the ways these children's books introduced a logic of non-problematicity about environmental problems bolstered by contradictory forms of climate change skepticism and polarizing social-conflict frames. These results pose pedagogical dilemmas for educators, environmental advocates, and communication experts interested in advancing understanding and action in the face of rapid climate change.
This study explores the field of scientific policy advice in environmental and energy policies in France to gain insights into the role of think tanks. The field evolved along with the growth of think tanks. The think tanks refer to several orders of worth and combine them in their communication in order to qualify their expertise. The results of the study reveal that the think tanks have become more independent actors and that the field of scientific policy advice has gained autonomy. Both aspects indicate that the relationship between politics and expertise has gradually changed in France.