Publications including this keyword are listed below.
34 publications found
Experiences of awe and wonder are vital to science and innovation. In this practice insight we explore how these emotions shape the culture of science communication. In doing so, we examine how exclusively nature- and place-based experiences for awe and wonder are often features of resource-limited settings. We then describe strategies for awe- and wonder-centred science communication beyond reliance on nature or the power of place by detailing a successful hybrid resourcing model in a rural Australian science centre. We finish by describing the role of science communicators in engaging potential collaborators to enable science communication in resource-limited settings.
BioBlitzes, typically one-day citizen science (CS) events, provide opportunities for the public to participate in data collection for research and conservation, potentially promoting deeper engagement with science. We observed 81 youth at 15 BioBlitzes in the U.S. and U.K., identifying five steps participants use to create a biological record (Exploring, Observing, Identifying, Documenting and Recording). We found 67 youth engaged in at least one of the steps, but seldom in all, with rare participation in Recording which is crucial for contributing data to CS. These findings suggest BioBlitzes should reduce barriers to Recording for youth to increase engagement with science.
This study investigated the potential for comics to promote skepticism about the paranormal. Participants rated their interest in comics, read a skeptical account of alleged paranormal phenomena in one of three mediums (text, comic, and comic containing an interactive magic trick), and then rated their engagement, skepticism and recall. The text was rated as more interesting and entertaining than the comics, and participants' prior interest in comics positively correlated with engagement and shift in skepticism. This suggests that for certain cohorts, comics may be an effective way to promote engagement and attitude change. The implications for future work are considered.
Widening participation in science is a long-held ambition of governments in the U.K. and elsewhere; however numbers of STEM entrants to university from low-socioeconomic status groups remain persistently low. The authors are conducting a long-term school-based space science intervention with a group of pupils from a very-low-participation area, and studied the science attitudes of the participants at the beginning of the programme. Key findings were that young people from the very-low-SES study cohort were just as interested in science study and science jobs as their peers nationally, and had a pre-existing interest in space science. Some participants, particularly boys, demonstrated a ‘concealed science identity’, in that they perceived themselves as a ‘science person’ but thought that other people did not. Boys tended to score higher on generalised ‘science identity’ measures, but the gender difference disappeared on more ‘realist’ measures. In addition, although participants agreed that it was useful to study science, they had little concrete idea as to why. These findings shed light on how science communicators can best address low-SES groups of young people with the aim of increasing their participation in science education and careers. We conclude that interventions with this group that focus on ‘aspiration raising’ are unlikely to be successful, and instead suggest that activities focus on how young people can see science as a realistic path for their future. It would be helpful for in-school programmes to allow young people an outlet to express their science identity, and to give information about the kinds of jobs that studying science may lead to. Further research into whether the gender split on idealist/realist measures of science identity persists over time would be of use.
Environmental NGOs play a vital role in public climate communication through their awareness-raising activities and educational campaigns. This commentary points to a potentially problematic implication of their role as climate science advocates which includes the general tendency to attribute environmental changes and extreme weather events to climate change. These climate-centric framings, however, may not resonate with the lived experiences and belief systems of local communities, not even in geographically vulnerable areas. I draw on local case studies to show that communities often express a sense of “shared responsibility” between global carbon dioxide emissions and ecologically deleterious local practices such as shrimp farming (in Bangladesh) and cutting trees (in the Philippines). As a consequence, the studies show mismatches between activists' attributions of local circumstances and events, and local communities' ways of knowing their local circumstances.
U.S. and other publics perceive STEM (science, technology, engineering, and mathematics) fields as masculine and scientist as a male occupation, but Japanese public perception remains unstudied. Using an online survey, we identified keywords associated with physics, chemistry, mechanical engineering, information science, biology, and mathematics. A second online survey showed that the Japanese public perceived both keywords and fields as masculine. This trend was stronger in individuals with less egalitarian attitudes towards gender roles. We suggest that attitude towards gender roles contributes to the masculine image of science in Japan.
In this review, we examined the types of CS projects found in K-12 science education facilitated by digital technologies, the learning outcomes from students' participation in these projects, and the type of digital technologies used. With the application of the study's selection criteria, 15 eligible publications were included in the review; these were indexed in three databases as well as in Google Scholar. Despite the rising popularity of CS projects, the present review revealed that there is little empirical evidence for the effects of technology-facilitated CS projects on learning outcomes when K-12 students are involved. Yet, the review demonstrates a promising research area in science education and technology-enhanced learning.
Student engagement is an important predictor of choosing science-related careers and establishing a scientifically literate society: and, worryingly, it is on the decline internationally. Conceptions of science are strongly affected by school experience, so one strategy is to bring successful science communication strategies to the classroom. Through a project creating short science films on mobile devices, students' engagement greatly increased through collaborative learning and the storytelling process. Teachers were also able to achieve cross-curricular goals between science, technology, and literacy. We argue that empowering adolescents as storytellers, rather than storylisteners, is an effective method to increase engagement with science.
Volume 18 • Issue 05 • 2019 • Special Issue: Stories in Science Communication, 2019
This critical discourse analysis examined climate change denial books intended for children and parents as examples of pseudo-educational materials reproduced within the conservative echo chamber in the United States. Guided by previous excavations in climate change denial discourses, we identified different types of skepticism, policy frames, contested scientific knowledge, and uncertainty appeals. Findings identify the ways these children's books introduced a logic of non-problematicity about environmental problems bolstered by contradictory forms of climate change skepticism and polarizing social-conflict frames. These results pose pedagogical dilemmas for educators, environmental advocates, and communication experts interested in advancing understanding and action in the face of rapid climate change.
Science Hunters is an outreach project which employs the computer game Minecraft to engage children with scientific learning and research through school visits, events, and extracurricular clubs. We principally target children who may experience barriers to accessing Higher Education, including low socioeconomic status, being the first in their family to attend university, and disability (including Special Educational Needs). The Minecraft platform encourages teamwork and makes science learning accessible and entertaining for children, irrespective of background. We employ a flexible approach that adapts to the needs of the users. More than 8000 children have been engaged in the first four years, with overwhelmingly positive feedback.