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1342 publications found

Mar 04, 2019 Article
Witnessing glaciers melt: climate change and transmedia storytelling

by Anita Lam and Matthew Tegelberg

The Extreme Ice Survey (EIS) is an exemplary case for examining how to effectively communicate scientific knowledge about climate change to the general public. Using textual and semiotic analysis, this article analyzes how EIS uses photography to produce demonstrative evidence of glacial retreat which, in turn, anchors a transmedia narrative about climate change. As both scientific and visual evidence, photographs have forensic value because they work within a process and narrative of witnessing. Therefore, we argue that the combination of photographic evidence with transmedia storytelling offers an effective approach for future scientific and environmental communication.

Volume 18 • Issue 02 • 2019

Feb 25, 2019 Article
Societal problem solver or deficient discipline? The debate about social science in the online public sphere

by Brigitte Huber, Irmgard Wetzstein and Ingrid Aichberger

This study uses the online discourse surrounding an Austrian publicly-funded study about “Islamic kindergartens” as a case study to approach communication about the social sciences in the online public sphere. Results from a discourse analysis of 937 user comments in online forums of two Austrian daily newspapers show that the social sciences are often referred to as a “special case”. While some use this argument to neglect its societal relevance, others use it to highlight its role as societal problem solver. Moreover, users discuss characteristics of “true” social scientists and scrutinise the independence of institutionalised social science.

Volume 18 • Issue 02 • 2019

Feb 18, 2019 Book Review
Research catches up with the unstoppable reality of science communication through online video

by Erik Stengler and Hannah Sherman

A timely arrival in the academic literature on science communication through online video, this book reports on the results of a major international project that has explored in depth this emerging field of research.

Volume 18 • Issue 02 • 2019

Feb 11, 2019 Practice Insight
Science Hunters: an inclusive approach to engaging with science through Minecraft

by Laura Hobbs, Carly Stevens, Jackie Hartley and Calum Hartley

Science Hunters is an outreach project which employs the computer game Minecraft to engage children with scientific learning and research through school visits, events, and extracurricular clubs. We principally target children who may experience barriers to accessing Higher Education, including low socioeconomic status, being the first in their family to attend university, and disability (including Special Educational Needs). The Minecraft platform encourages teamwork and makes science learning accessible and entertaining for children, irrespective of background. We employ a flexible approach that adapts to the needs of the users. More than 8000 children have been engaged in the first four years, with overwhelmingly positive feedback.

Volume 18 • Issue 02 • 2019

Feb 05, 2019 Article
Panel-based exhibit using participatory design elements may motivate behavior change

by Lisa Lundgren, Kathryn Stofer, Betty Dunckel, Janice Krieger, Makenna Lange and Vaughan James

Meaningful science engagement beyond one-way outreach is needed to encourage science-based decision making. This pilot study aimed to instigate dialogue and deliberation concerning climate change and public health. Feedback from science café participants was used to design a panel-based museum exhibit that asked visitors to make action plans concerning such issues. Using intercept interviews and visitor comment card data, we found that visitors developed general or highly individualistic action plans to address these issues. Results suggest that employing participatory design methods when developing controversial socio-scientific exhibits can aid engagement. We conclude by recommending participatory strategies for implementing two-way science communication.

Volume 18 • Issue 02 • 2019

Jan 28, 2019 Article
Does the messenger matter? Studying the impacts of scientists and engineers interacting with public audiences at science festival events

by Todd Boyette and J. Ross Ramsey

Over the past decade, science festival expos have emerged as popular opportunities for practicing scientists to engage in education outreach with public audiences. In this paper, a partial proportional odds model was used to analyze 5,498 surveys collected from attendees at 14 science expos around the United States. Respondents who report that they interacted with a scientist rated their experiences more positively than those who reported no such interaction on five categories: overall experience, learning, inspiration, fun, and awareness of STEM careers. The results indicate that scientists can positively affect audience perception of their experience at these large-scale public events.

Volume 18 • Issue 02 • 2019

Jan 22, 2019 Article
“Going to these events truly opens your eyes”. Perceptions of science and science careers following a family visit to a science festival

by Cherry Canovan

Young people's decisions to study post-compulsory science are strongly influenced by the attitude of their parents, but many families, especially those from deprived backgrounds, see science as ‘narrow’ and ‘not for us’. We asked whether family attendance at a science festival — a growing but under-studied activity — could shift attitudes. Our mixed-methods study found parents from more deprived areas were disproportionately likely to say attendance had improved their perception of science. Parents from the most deprived areas were significantly more likely to feel increased positivity about their children pursuing science careers. Participants also reported learning about the breadth of careers in science. However we found no evidence that attendance boosted informal science activity in low-SES families.

Volume 18 • Issue 02 • 2019

Jan 17, 2019 Article
What do volunteers want from citizen science technologies? A systematic literature review and best practice guidelines

by Artemis Skarlatidou, Alexandra Hamilton, Michalis Vitos and Mordechai Haklay

Although hundreds of citizen science applications exist, there is lack of detailed analysis of volunteers' needs and requirements, common usability mistakes and the kinds of user experiences that citizen science applications generate. Due to the limited number of studies that reflect on these issues, it is not always possible to develop interactions that are beneficial and enjoyable. In this paper we perform a systematic literature review to identify relevant articles which discuss user issues in environmental digital citizen science and we develop a set of design guidelines, which we evaluate using cooperative evaluation. The proposed research can assist scientists and practitioners with the design and development of easy to use citizen science applications and sets the basis to inform future Human-Computer Interaction research in the context of citizen science.

Volume 18 • Issue 01 • 2019 • Special Issue: User Experience of Digital Technologies in Citizen Science, 2019 (User Experience of Digital Technologies)

Jan 17, 2019 Article
Citizen science and the professional-amateur divide: lessons from differing online practices

by Liz Dowthwaite and James Sprinks

Online citizen science platforms increasingly provide types of infrastructural support previously only available to organisationally-based professional scientists. Other practices, such as creative arts, also exploit the freedom and accessibility afforded by the World Wide Web to shift the professional-amateur relationship. This paper compares communities from these two areas to show that disparate practices can learn from each other to better understand their users and their technology needs. Three major areas are discussed: mutual acknowledgement, infrastructural support, and platform specialisation. We discuss the advantages and disadvantages of differing practices, and lessons that can be learnt for online citizen science platforms.

Volume 18 • Issue 01 • 2019 • Special Issue: User Experience of Digital Technologies in Citizen Science, 2019 (User Experience of Digital Technologies)

Jan 17, 2019 Article
The role of digital user feedback in a user-centred development process in citizen science

by Ulrike Sturm and Martin Tscholl

In citizen science, user-centred development is often emphasised for its potential to involve participants in the development of technology. We describe the development process of the mobile app “Naturblick” as an example of a user-centred design in citizen science and discuss digital user feedback with regard to the users' involvement. We have identified three types of digital user feedback using qualitative content analysis: general user feedback, contributory user feedback and co-creational user feedback. The results indicate that digital user feedback can link UCD techniques with more participatory design approaches.

Volume 18 • Issue 01 • 2019 • Special Issue: User Experience of Digital Technologies in Citizen Science, 2019 (User Experience of Digital Technologies)

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