Digital media have transformed the social practices of science communication. They have extended the number of channels that scientists, media professionals, other stakeholders and citizens use to communicate scientific information. Social media provide opportunities to communicate in more immediate and informal ways, while digital technologies have the potential to make the various processes of research more visible in the public sphere. Some digital media also offer, on occasion, opportunities for interaction and engagement. Similarly, ideas about public engagement are shifting and extending social practices, partially influencing governance strategies, and science communication policies and practices. In this paper I explore this developing context via a personal journey from an analogue to a digital scholar. In so doing, I discuss some of the demands that a globalised digital landscape introduces for science communication researchers and document some of the skills and competencies required to be a digital scholar of science communication.
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Date of publication Sep 21, 2010 Category: Commentary
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Date of publication Sep 21, 2010 Category: Commentary
Science communication, an emerging discipline
Several publications have sought to define the field of science communication and review current issues and recent research. But the status of science communication is uncertain in disciplinary terms. This commentary considers two dimensions of the status of discipline as they apply to science communication – the clarity with which the field is defined and the level of development of theories to guide formal studies. It argues that further theoretical development is needed to support science communication’s full emergence as a discipline.
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Date of publication Sep 21, 2010 Category: Commentary
Notes from some spaces in-between
Science communication is less a community of researchers, but more a space where communities of research coexist to study and deal with communities of researchers. It is, as a field, a consequence of the spaces left between areas of expertise in (late) modern society. It exists to deal with the fragmentations of expertise in today’s society. In between those fragments is where it lives. It’s not an easy position, but an awareness of this unease is part of how science communication scholars can be most effective; as we examine, reflect, debate and help others manage the inescapable cultural gaps of post/late modern knowledge communities.
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Date of publication Jun 21, 2010 Category: Commentary
More scientists and less surrogates
Frank Burnet, now an independent consultant, was the director of the unit of Science Communication at the University of the West of England, and his work and research experience has mainly focused on the communication relation between science and society. In addition, Frank contributed to the development of the project “Meet the Gene Machine”, a discussion format concerning topical science issues. The positive aspect of participation games is the increase in the participants’ awareness of important issues, provided that the game experience is followed by structured discussion. In this case a fundamental role is played not only by the mediator, but also by the scientist. The presence of an expert, and not so much of a communicator, is crucial if you really want to create a contact between scientific world and civil society. An unsolved issue is what the ideal place for effective formal discussion on scientific topics among adults would be: indeed, science centres appear to be heavily associated with the academic establishment on the one hand, and with children entertainment places on the other. Furthermore, real channels for connection and communication exchange with decision makers are still lacking.
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Date of publication Jun 21, 2010 Category: Commentary
When stories make the context disappear
Barbara Streicher is the executive manager of the Austrian Science Center Netzwerk, a network grouping over ninety Austrian institutions committed to science communication activities. Barbara used discussion games on many different occasions, all of which were outside a museum, and took place in places such as cafés, libraries, schools, but also shelters for homeless people and prisons. The communication exchange among participants always proved to be very open and respectful at the same time, even when the topics dealt with were especially sensitive and in social distress conditions. The game experiences were generally positive, whatever the places they were set in. The negative aspects are totally irrelevant and basically concern the time limitation and, in some cases, language difficulties. However, in her experience, there is still not an involvement of decision makers, and therefore it can be said that participation games are a way to help people form an opinion on controversial issues rather than an instrument with an impact on democratic governance.
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Date of publication Jun 21, 2010 Category: Commentary
Engagement tools for scientific governance
Museums have a great potential to facilitate the political engagement of citizens, intended not in the sense of taking part to the “party politics”, but as full participation in the systems that define and shape society.
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Date of publication Jun 21, 2010 Category: Commentary
Creating exhibitions from debates
Guglielmo Maglio is Manager of Exhibitions at the science centre “Città della Scienza” of Naples. With “Città della Scienza” he took part in the creation of “Decide”, which he appreciates for its ability to create an informal atmosphere favouring discussion. As concerns the involvement of scientists and policy-makers in the debate, though desirable, it sometimes may influence negatively the spontaneity of the debate among non-experts. In the participants, the main differences can be ascribed to personal experience, rather than to other factors such as age, nationality or social groups. Though not the ideal places for the use of this kind of games, especially owing to time limits, science centres may exploit them to attract specific groups of interest and may obtain useful information on the attitudes of the public to subsequently develop exhibitions and events on the themes dealt with.
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Date of publication Jun 21, 2010 Category: Commentary
Changing standpoint on issues, by playing
Sally Duensing previously worked at the Exploratorium in San Francisco and is now based in London where she carries out research on science communication. In this interview, she tells about her experience as an evaluator of the Decide project, one of the most successful discussion games ever designed. Years after its creation, Decide is still used nearly all over the world. Its main strong point is that it allows to grasp the standpoint of the others and, at the same time, to express your own standpoint in a mutual exchange of experience; in addition, the interface and the game rules allow to overcome any cultural and age gaps. However, sometimes the public expects a debate with an expert rather than a dialogue among peers, whereas on other occasions the debate was inhibited especially by the presence of a scientist. In museums, discussion games often clash with the needs of members of the public, who generally have limited time. However they can still be useful to the museum activities when the results of the discussions are used to program other activities: it is a way to gather valuable information on the public’s orientations which is often underrated.
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Date of publication Mar 22, 2010 Category: Commentary
Shirky and Sanger, or the costs of crowdsourcing
Online knowledge production sites do not rely on isolated experts but on collaborative processes, on the wisdom of the group or “crowd”. Some authors have argued that it is possible to combine traditional or credentialled expertise with collective production; others believe that traditional expertise's focus on correctness has been superseded by the affordances of digital networking, such as re-use and verifiability. This paper examines the costs of two kinds of “crowdsourced” encyclopedic projects: Citizendium, based on the work of credentialled and identified experts, faces a recruitment deficit; in contrast Wikipedia has proved wildly popular, but anti-credentialism and anonymity result in uncertainty, irresponsibility, the development of cliques and the growing importance of pseudo-legal competencies for conflict resolution. Finally the paper reflects on the wider social implications of focusing on what experts are rather than on what they are for.
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Date of publication Mar 22, 2010 Category: Commentary
Is there something like a peer to peer science?
How will peer to peer infrastructures, and the underlying intersubjective and ethical relational model that is implied by it, affect scientific practice? Are peer-to-peer forms of cooperation, based on open and free input of voluntary contributors, participatory processes of governance, and universal availability of the output, more productive than centralized alternatives? In this short introduction, Michel Bauwens reviews a number of open and free, participatory and commons oriented practices that are emerging in scientific research and practice, but which ultimately point to a more profound epistemological revolution linked to increased participatory consciousness between the scientist and his human, organic and inorganic research material.