All author's publications are listed below.
Positioning citizen science within the broader historical public engagement framework demonstrates how it has the potential to effectively tackle research and innovation issues. Citizen science approaches have their own challenges, which need to be considered in order to achieve this aim and contribute to wider and deeper public engagement. However, programme evaluations, which discuss lessons learned in engaging the public and other stakeholders with science are rare. To address this gap, we present the H2020-funded DITOs project and discuss the use of logic models in citizen science. We share the project’s assumptions, design considerations for deeper engagement and its impact pathways demonstrating how logic models can be utilised in citizen science to monitor programme effectiveness and for their successful implementation. We hope that this work will inspire citizen science practitioners to use similar tools and by doing so, share their experiences and potential barriers. This knowledge is essential for improving the way citizen science is currently practiced and its impacts to both science and society.
The growing interest in citizen science has resulted in a new range of digital tools that facilitate the interaction and communications between citizens and scientists. Considering the ever increasing number of applications that currently exist, it is surprising how little we know about how volunteers interact with these technologies, what they expect from them, and why these technologies succeed or fail. Aiming to address this gap, JCOM organized this special issue on the role of User Experience (UX) of digital technologies in citizen science which is the first to focus on the qualities and impacts of interface and user design within citizen science. Seven papers are included that highlight three key aspects of user-focused research and methodological approaches. In the first category, "design standards", the authors explore the applicability of existing standards, build and evaluate a set of guidelines to improve interactions with citizen science applications. In the second, "design methods", methodological approaches for getting user feedback, analysing user behaviour and exploring different interface designs modes are explored. Finally, "user experience in the physical and digital world" explores crossovers with other fields to improve our understanding of user experiences and demonstrate how design choices not only influence digital interactions but also shape interactions with the wider world.
Although hundreds of citizen science applications exist, there is lack of detailed analysis of volunteers' needs and requirements, common usability mistakes and the kinds of user experiences that citizen science applications generate. Due to the limited number of studies that reflect on these issues, it is not always possible to develop interactions that are beneficial and enjoyable. In this paper we perform a systematic literature review to identify relevant articles which discuss user issues in environmental digital citizen science and we develop a set of design guidelines, which we evaluate using cooperative evaluation. The proposed research can assist scientists and practitioners with the design and development of easy to use citizen science applications and sets the basis to inform future Human-Computer Interaction research in the context of citizen science.