A timely arrival in the academic literature on science communication through online video, this book reports on the results of a major international project that has explored in depth this emerging
Over the past decade, science festival expos have emerged as popular opportunities for practicing scientists to engage in education outreach with public audiences.
Young people's decisions to study post-compulsory science are strongly influenced by the attitude of their parents, but many families, especially those from deprived backgrounds, see science as ‘na
This paper compares the practices of one particular online creative community (webcomics) with current practices in citizen science, showing how each are engaging with digital technologies in different ways to complicate and blur the professional-amateur divide.
Identifying private gardens in the U.K. as key sites of environmental engagement, authors look at how a longer-term online citizen science programme facilitate the development of new attachments of nature, renewed interest in wildlife, friendly gardening practices and attitudinal shifts.
Seven papers focusing on "design standards", "design methods" and "user experience in the physical and digital world" explore how citizen science volunteers interact with digital tools, what they expect from them, and why these technologies succeed or fail.
Focusing on a recent standard (BS ISO 27500:2016 “The human-centred organisation”) which encourages the adoption of a sociotechnical systems perspective across a wide range of businesses, organizations and ventures, authors discuss its potential application to virtual citizen science.
Although hundreds of citizen science applications exist, there is lack of detailed analysis of volunteers' needs and requirements, usability mistakes and user experiences. Authors perform a literature review to identify articles which discuss user issues and develop a set of design guidelines.
“In citizen science, user-centred development is often emphasised for its potential to involve participants in the development of technology. We describe the development process of the mobile app ‘Naturblick’ as an example of a user-centred design in citizen science.”