Representations of science and technology


Knowing how specific publics understand and experience science is crucial for both researchers and practitioners. As learning and meaning-making develop over time, depending on a combination of factors, creative possibilities to analyze those processes are needed to improve evaluation of science communication practices. We examine how first grade children's drawings expressed their perceptions of the Sun and explore their views of a major astronomical body within their social, cultural and personal worlds. We then examine how the observation of the Sun through a telescope led to changes in graphical representations, and how learning and meaning evolved after several months.


Currently in Spain, there is a political and social debate over the use and sale of homeopathic products, which is promoted mainly by the skeptical movement. For the first time, this issue has become significant in political discourse. This study analyzes the role that homeopathy-related stories are playing in that political debate. We analyzed the viewpoints of headlines between 2015 and 2017 in eight digital dailies (n = 1,683), which published over 30 stories on homeopathy during the three-year study period. The results indicated that the stance on therapy's lack of scientific evidence gained ground during the period studied.


In 2010 both India and Europe launched new strategies focused on innovation, for economic growth and for addressing societal challenges: the Decade of Innovation from the Indian Government and the Innovation Union from the European Union. This piqued our interest in investigating how these two political entities have envisioned the concept of innovation, particularly in studying and comparing how they have focused on people, both as final beneficiaries (and thus principal legitimisers) of policy actions, and as actors themselves in the innovation process. Per contra we found, in institutional documents, very different descriptions of how to adequately realise citizens' involvement, spanning from the abiding reference to people's inclusion in the Indian case to the varied discourses on public engagement in EU, down to the passive role accorded to citizens in some Expert Groups reports. The comparison between the understandings of innovation (and innovators) in the two contexts can enlarge and refine the argumentative and metaphoric repertoire of science communicators. Further, it can form the basis of a mature and shared debate on the role that knowledge production and innovation policies can and should play in the public governance of science and technology.


We used content analysis to analyse the representation of female scientists in animated short films on gender and science, selected from the Anima Mundi Festival, over 21 annual editions. In these films, female scientists are featured as ‘intelligent’, ‘dominant’ and ‘well respected’, adult, white, wearing a lab coat or uniform and working in laboratories and fieldwork. We identified a reconfiguration of the gender stereotype in films in which the female character is about to gain space and visibility. We also analysed films whose sexist foundations in the relationship between scientists and their interlocutors reinforce the reproduction of sexist and heteronormative stereotypes.


The Extreme Ice Survey (EIS) is an exemplary case for examining how to effectively communicate scientific knowledge about climate change to the general public. Using textual and semiotic analysis, this article analyzes how EIS uses photography to produce demonstrative evidence of glacial retreat which, in turn, anchors a transmedia narrative about climate change. As both scientific and visual evidence, photographs have forensic value because they work within a process and narrative of witnessing. Therefore, we argue that the combination of photographic evidence with transmedia storytelling offers an effective approach for future scientific and environmental communication.


Science Hunters is an outreach project which employs the computer game Minecraft to engage children with scientific learning and research through school visits, events, and extracurricular clubs. We principally target children who may experience barriers to accessing Higher Education, including low socioeconomic status, being the first in their family to attend university, and disability (including Special Educational Needs). The Minecraft platform encourages teamwork and makes science learning accessible and entertaining for children, irrespective of background. We employ a flexible approach that adapts to the needs of the users. More than 8000 children have been engaged in the first four years, with overwhelmingly positive feedback.


The 15th international conference of the Public Communication of Science and Technology network took place from April 4–6, 2018. Given its location in Dunedin, New Zealand/Ōtepoti, Aotearoa, it was a natural venue for two sessions on communicating science across cultures.


World’s Fairs and scientific-technological theme parks have been
propitious places for the communication of science and technology through
modernity. This work addresses the issue of the construction of public
discourse about the future within these sites, as well as the changing role
attributed to science and technology as mediators in the relationships
between nature and society. In both fairs and parks, science and
technology play a leading role in the construction of the discourse about
the desirable and achievable future. The practices of science
communication and technology have specific forms, strategies and
objectives, depending on the purposes of the discourse enunciators at
different historical moments. This is exemplified through two cases: the
1939 New York World’s Fair and the EPCOT center in the U.S.


The aim of this paper is to analyze the impact of Comics & Science workshops where forty-one teenagers (designated Trainee Science Comic Authors [TSCAs]) are asked to create a one-page comic strip based on a scientific presentation given by a PhD student. Instrumental genesis is chosen as the conceptual framework to characterize the interplay between the specific characteristics of a comic and the pieces of scientific knowledge to be translated. Six workshops were conducted and analyzed. The results show that the TSCAs followed the codes that are specific to the comic strip medium and took some distance with the science integrity. Nevertheless being involved in the creative process allowed them to understand the reasons for certain choices of science illustration or storytelling. This approach can foster the emergence of a critical mind with respect to reading science stories created in other contexts.


The Science in Public Conference, held this year at the University of Sheffield, generated animated discussion of a wide range of topics. Six commentaries cover conference themes around engagement with science and technology and how science and technology are shaping what it means to be human. The commentaries range from discussions of our relationship with expertise and how science communication can better act as a knowledge broker in a time of ‘alternative facts’ to exploration of fictional narratives and how they might be used to open up dialogue about science and technology.


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