Practice insight

12/11/2018

The active engagement in the production of video games using Scratch can facilitate social inclusion of teenagers who have interrupted their studies, as shown by a project carried out from 2014 to 2018 within SISSA, the International School for Advanced Studies (Italy).

08/10/2018

Through a case study focused on the Futurescape city Tours (FCT) methodology, involving students and inhabitants of the city of Venice in creating future scenarios for dealing with the effect of sea level rise, authors explore changes in science teaching and the role of participatory methodologies.

04/07/2018

Authors explore the impact of working as a Mediator at Science Gallery Dublin. Interactions and conversations with visitors strive significant personal change in domains such as interpersonal skills, but also civic engagement, interest in social justice and emotional empathy.

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