Article

04/03/2019

Using textual and semiotic analysis, this article analyzes how the Extreme Ice Survey (EIS) uses photography to produce demonstrative evidence of glacial retreat which, in turn, anchors a transmedia narrative about climate change.

25/02/2019

Results from a discourse analysis of 937 comments in online forums of two Austrian newspapers show that the social sciences are often referred to as a “special case”. While some use this argument to neglect its societal relevance, others use it to highlight its role as societal problem solver.

22/01/2019

Young people's decisions to study post-compulsory science are strongly influenced by the attitude of their parents, but many families, especially those from deprived backgrounds, see science as ‘na

17/01/2019

Focusing on a recent standard (BS ISO 27500:2016 “The human-centred organisation”) which encourages the adoption of a sociotechnical systems perspective across a wide range of businesses, organizations and ventures, authors discuss its potential application to virtual citizen science.

17/01/2019

Although hundreds of citizen science applications exist, there is lack of detailed analysis of volunteers' needs and requirements, usability mistakes and user experiences. Authors perform a literature review to identify articles which discuss user issues and develop a set of design guidelines.

17/01/2019

“In citizen science, user-centred development is often emphasised for its potential to involve participants in the development of technology. We describe the development process of the mobile app ‘Naturblick’ as an example of a user-centred design in citizen science.”

 

17/01/2019

The analysis of volunteer interaction with 63 projects demonstrates how project design changes can influence who and how participates. Findings highlight the tension between designing for social good and broad community engagement, versus optimizing for scientific and analytical efficiency

17/01/2019

An analysis of the multi-touch interface for the citizen science video game Foldit, comparing multi-touch and mouse interfaces in a 41-subject user study, indicates that for tasks involving guided movement, subjects using the multi-touch interface completed tasks more accurately.

Pages

Subscribe to Article